Blast Theory and ambiguity as design principle

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    Last week Priscilla Machils, Annet Dekker (Virtual Platform) and me went to Brighton to map the mixed reality game/work ‘Uncle Roy All Around You’ by Blast Theory. This to document imaginative participatory practices in arts and design for a future publication for BAM and Virtual Platform. The report will follow soon.
    In a small article I made a first short reflection on how Blast theory reveals the relevance of ambiguity as design principle.