Blast Theory and ambiguity as design principle

Last week Priscilla Machils, Annet Dekker (Virtual Platform) and me went to Brighton to map the mixed reality game/work ‘Uncle Roy All Around You’ by Blast Theory. This to document imaginative participatory practices in arts and design for a future publication for BAM and Virtual Platform. The report will follow soon.
In a small article I made a first short reflection on how Blast theory reveals the relevance of ambiguity as design principle.
